However, flight, both in Creative Mode and from Solid-Fuel Jump Jet or Hydrazine Jet Pack, will not operate until the player is below a certain height, just above the cloud layer. Planets have a very high terrain build limit, allowing players to create bases far above the surface.Some landing zones may also spawn very close to gateway chambers. In multiplayer, a passenger is also able to select a landing zone to land on, not only the person in the main seat. Spherical landing zones appear naturally at the start of the game, while cylindrical landing zones come from Landing Pads. Moving a shuttle off of a landing zone can unlock it, allowing other shuttles to land there. Landing zones may only be occupied by one shuttle at a time. Landing zones are marked with either a sphere or a cylinder when viewed in orbit around the planet, depending on if it is natural or from a Landing Pad, allowing the player to select the zone to land in that location. Landing zones are locations on each planet that a player may land on using a Shuttle. Abundance of hazardous plantlife and lacking any primary or secondary resources. Toxic wastelands, with deep yellow canyons and tall, swiss cheese-like mountains. Sparsely forested, with canyons and craters marking the surface.Ĭold and icy, with small hot spots of life, surrounded with tall glaciers, with steep drops to the icy plains below. Mesas and flat plains mixed in with the dunes.ĭensely forested hills, heavy abundance of plantlife. The occasional slightly raised mountains spaced between the gray landscape.ĭry and dusty dunes, plantlife typical of a desert. Typical lush, Earth-like planet, with plains, mountains, forested hills and gray-blue canyons. Each type has varying differences, from the amount of sun to the types of resources that it may contain. The Planets in Astroneer each have a type associated with them. Secondary resources are found in mountainous biomes on the surface and the layers under the mantle to the outer core.
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